NET ecosystem or s&box’s way of building gamemodes to say whether that’s a stupid idea. Maybe it could be achieved with an existing system like nuget, but I don’t know enough about the. Maybe package management could be more closely integrated with development tooling and act more like a traditional package manager like cargo or npm. If an addon is missing a dependency, then it probably shouldn’t compile. I can actually agree that handling this stuff at run-time is a mess, especially with C#. I have fond memories of downloading addons off and throwing them in a folder, but to bring back that sort of thing seems like a couple of evolutionary backward steps. A lot of developers, myself included, don’t have the time or energy to build an entire game in s&box, but might wish to create a tool or a few models for a sandbox gamemode.įurthermore, I doubt non-technical users are going to want to manually fiddle with the gamemode in order to play a singleplayer or locally hosted game. My understanding is that s&box is meant to be based around more monolithic multiplayer gamemodes instead of individual addons, which is fine, but the end result is that some gamemodes (like sandbox, roleplay, and TTT) will become ubiquitous, and people will want a way of managing addons for them. It seems to imply that not only is dependency management a non-goal, but that the notion of addons is also not really being considered. The section about dependencies in the recent news post worries me a bit.
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